Thought Leaders Circle – ‘The Art of Being Skilful’ 1 June 2023
Insights, UncategorizedThe latest meeting of Learnovate’s Thought Leaders Circle kicked off with a ‘fireside chat’ between Nigel Paine (the current chair of the Thought Leaders Circle) and Bob Mosher from Apply Synergies around the topic of ‘The Art of Being Skilful’. Nigel and Bob are hugely respected figures in the world of L&D – Nigel has written extensively on the subject of Workplace Learning, while Bob has pioneered the ‘5 Moments of Need’ approach to learning design.
ADVANCE 2023 with the ADAPT Centre 7th June 2023
Insights, UncategorizedThe recent ADVANCE 2023 forum organised by ADAPT, a Science Foundation Ireland-funded research centre, took a deep dive into Generative AI. The half-day, in-person event (held in Trinity College Dublin on June 7th) was aimed at anyone involved in or interested by AI research and innovation. It featured an impressive list of speakers and very much took an ‘under the hood’ look at AI and Generative AI in particular.
EDEN 2023 Annual Conference in Dublin 18th June
Insights, UncategorizedOn 18th & 19th June Learnovate researchers Janet Benson & Ilse White, as well as Snr. Business Development Manager Linda Waters attended the EDEN (European Distance and E-learning Network Conference) held this year in St. Patrick’s Campus, DCU.
Meet the Patrons Q&A with Head of Public Sector at AWS Mark Finlay
Insights, UncategorizedAs part of The Learnovate Centre’s Meet the Patrons series, we speak to Mark Finlay who is Head of Public Sector for AWS, a company that provides services in cloud technology solutions in areas including compute, data storage, data analytics, machine learning and security.
Inside Learning Podcast with Jason Haddock – VR as a Teaching Tool
Insights, UncategorizedJason Haddock is CEO of Sozo Labs, which incorporates VR into education and training. In a wide-ranging discussion, Jason shares how Technology is pushing many aspects of the world to new heights, yet it seems education is being left behind. Traditional learning methods are outdated and uninspiring, and the adverse effects in schools and workplaces are apparent. VR can potentially be a game-changer in modern education.