Innovation is the central issue in economic prosperityMichael Porter
  • iLearnWhat is it? iLearn is an immersive learning environment designed to identify, develop and assess problem solving, collaboration and other 21st century competencies through task-based game play. iLearn is underpinned by an innovative pedagogical framework to elicit and analyse problem solving and collaborative behaviours within the immersive learning environment. Evidence of problem solving and collaboration [...]Read More
  • EvadeWhat is it? A web-based platform to support the flexible and agile configuration of dynamic learning analytics. The platform is designed to provide the stakeholders that rely on learning management systems with rich learning analytics and flexible visualisation tools for improved performance management What Problem does it solve? Learning and development managers need to understand [...]Read More
  • AlmanacALMANAC is a multimodal software framework designed to provide learners with an engaging and intuitive learning experience incorporating a rich blend of multimedia including textual content, images, videos and animations. ALMANAC provides the learner with access to tailored learning experiences that are dynamically generated based on the learner’s immediate learning needs. The aim of ALMANAC [...]Read More
  • Corporate PortalThe Corporate Portal defines common Learning & Development challenges, describes the type of learning that could address those challenges and the technologies that would enable and leverage that type of learning. The framework is underpinned by a unified, integrated, ‘one-stop-shop’, portal approach for 70:20:10 corporate learning that enables employees to seamlessly, and without noticing, transition [...]Read More
  • The Use of Serious Games in the Corporate SectorThis report presents a comprehensive review of the research evidence for the effectiveness of serious games for corporate learning. It also identifies the types of content suited to a games-based learning approach and provides examples of usage of serious games in the corporate sector. Report Objectives • Discover how gaming techniques are being applied to [...]Read More
  • Social Network AnalysisA novel web-based application that provides meaningful learning analytics into how knowledge is acquired and shared within informal and collaborative learning environments. The application identifies and visualises how knowledge is disseminated, highlighting key influencers and enablers. Innovative Technologies • Data Capture: Leverages an organisation’s existing communication channels, e.g. instant messaging, to construct a social network [...]Read More
  • Mining for Expertise in Corporate Document RepositoriesAn innovative technology that mines expertise from within organisations to support informal learning and leverage tacit knowledge. The application enables learners to search for or browse topics in the organisation’s document repositories and to link to domain experts within the organisation. The Opportunity The application can be licensed as a standalone technology or for integration [...]Read More
  • MaPsMaPs is an acronym for ‘Maturity and Progression series’. MaPs is a planned series of guides to help organisations identify and implement best practice in relation to learning technologies and to leverage the associated benefits for their organisation. This project is still in progress, the first phase was a State of the Art report which [...]Read More