As usual, there was a lot of really interesting stuff going on at this year’s Learning Technologies event. Too much, in fact, for one blog post – but a discussion about the future of technology and learning really caught my eye (and ear).
On day 2, Gerd Leonhard delivered the ‘disruption’ keynote: ‘Work Redefined – Learning Redefined’. I’m not going to try and repeat everything that was covered, but he presented a few interesting stats that illustrate just how quickly our space is changing:
70% of Apple’s revenues come from products that couldn’t even be delivered only a few years ago
With content, even though the analogue to digital value reduction may be 50-90%, the number of potential new users is 50-100 times greater (and with lower cost of sale and distribution)
The gamification market will be worth $1.6bn by 2015
What does that mean for us? What are the big themes that we need to respond to as an industry-led research centre?
To stay relevant, we must embrace and design for social, local and mobile (SoLoMo)
Multi-platform, multi-channel is the new default – all content will be in the cloud anyway
In a world where abundance of information is inevitable, we need to find better ways to avoid ‘filter failure’ (ref Clay Shirky http://www.youtube.com/watch?v=LabqeJEOQyI): curation, context and interface will become more crucial
We must build interfaces and technologies that enable us to become more human – it’s as much about ‘humarithms’ as algorithms
There is a danger of IP assumptions holding us hostage – why do we assume that protection of IP will yield something more valuable than open innovation?
The learning sector will become an ecosystem where centralised, decentralised and distributed models will co-exist – you can be a wheel in the ecosystem, but you can’t be the wheel