MaPs is an acronym for ‘Maturity and Progression series’. MaPs is a planned series of guides to help organisations identify and implement best practice in relation to learning technologies and to leverage the associated benefits for their organisation. This project is still in progress, the first phase was a State of the Art report which revealed that the assessment of companies’ maturity levels in learning technologies is already covered by two main organisations. The report revealed a gap in guiding organisations forward from their current maturity level to more effective use of learning technologies and guidance in the main areas of technical affordance. Currently, the academic research of the first guide on adaptive and personalisation affordances is concluding, the second phase of industry engagements is due to start early 2015.

What Problem does it Solve
Adoption and embedding of learning technology in organisations represents a significant investment. However there exists currently no clearly understood framework for evolution in the adoption of learning technologies. This means it is very difficult for organisations using learning technology to see the benefits of evolving to ever more sophisticated and effective methods and approaches of learning practice. Through the aggregation of academic thought leadership, industry best practice and Learnovate experience the MaPs project will provide a series of guides to give direction to companies.

Potential Application
• The Centre will develop a framework for auditing a company’s learning technology capability. Provide guidance in targeted areas such as adaptivity, collaboration etc. Design and develop informed recommendations and paths for change.
• These activity streams will provide private funding sources to the Centre. The development of a knowledge framework will also provide the Centre’s industry members with an opportunity to showcase their solutions to prospective clients.

This project leverages Learnovate’s experience in applying learning technologies, outputs and trials in corporate and K12 settings.


SkillTrack! is a year three project and is still in progress, the first phase was a research project (3 months) to understand the state of the art in terms of ‘assessment’ for 21st Century Skills. The development phase is focusing on the need to both capture and assess evidence to support the development and acquisition of higher order skills.
It will attempt to create a common framework to interpret, visualise and assess evidence of learning, which comes from multiple sources of implicit and continuous assessment.
In particular, the project will focus on techniques that move away from explicit, traditional methods of assessment towards real-time, continuous assessment models incorporating multiple evidence sources.
The ‘real-time’ nature of this implicit, continuous assessment will be explored in terms of its impact on adaptive, personalised learning.

What Problem does it Solve
The focus on K-12 students to acquire ‘21st Century Skills’ is increasingly impacting on teaching practice, curriculum design and delivery. However, such higher order skills have traditionally been very difficult to assess.
At the same time, new technologies offer new and innovative learning opportunities for students which can help promote higher order skills e.g. Social, Informal, Non-Formal, Adaptive and Gamification.
This project will address the problem of ‘assessment’ for 21st Century Skills where technology can be/is being used to promote learning innovation.

Potential Application

• Commercialisation of ‘platform’ to support assessment of 21st Century Skills.
• Enabling industry partners to expand their offerings to include new forms of assessment.
• This technology has application in Irish and Global markets.



What is it?
A web-based platform to support the flexible and agile configuration of dynamic learning analytics. The platform is designed to provide the stakeholders that rely on learning management systems with rich learning analytics and flexible visualisation tools for improved performance management

What Problem does it solve?
Learning and development managers need to understand how well their training is working. If there are issues, they need to identify are they with the learners or the materials. The analytics from Evade provide such insights and allow fast action to be taken.

Potential Application
The platform’s technologies are easily reconfigurable and can be licensed individually or as a suite of next practice learning technologies that can be integrated with other learning and talent management platforms as a complete solution.

Big Data Management: Provides flexible, non-intrusive technologies for capturing and warehousing big data to deliver enhanced analytics and reporting capabilities
Data Analytics: Offers extensible and customised analytics that can be adapted to meet evolving business requirements
Learning Analytics Dashboard: Delivers intuitive visualisations that support just-in-time learning analytics in real-time for improved performance management


What is it?
iLearn is an immersive learning environment designed to identify, develop and assess problem solving, collaboration and other 21st century competencies through task-based game play. iLearn is underpinned by an innovative pedagogical framework to elicit and analyse problem solving and collaborative behaviours within the immersive learning environment. Evidence of problem solving and collaboration activity is captured and aggregated from a number of sources within the iLearn environment. This data triangulation enables more accurate assessment of these complex competencies. iLearn enables a teacher or a trainer to be present in the immersive learning environment to monitor the on-task performance of learners using real-time data and to provide real-time, targeted scaffolding when it is requested or required by learners.

What Problem does it solve?
Problem solving and collaboration have been identified as key 21st century workforce competencies but there is widespread uncertainty amongst educators and organisations as to how to effectively and efficiently leverage technology to identify, develop and assess these and other complex competencies.

Application in Commercial Learning
Organisations require multi-functional workforce management tools to align the strategies and improve the efficiencies of Learning and Development, Human Resources and Talent Management functions.
Potential Application
• Recruitment – recruit employees for specific, observable competencies
• Training – enable trainers to observe competencies in real-time and to provide targeted feedback
• Performance Management – quickly assess competency rather than knowledge
• Workforce Management – manage and plan for key 21st century workforce competencies
• Talent Management – quickly identify hidden talent and rising stars

Application in K12 Learning
In the education sector there is a Government-driven focus on the development and assessment of 21st Century skills. However there is widespread uncertainty as to how to best assess these complex skills. Educators are looking to technology to provide them with objective, reliable and robust assessment tools.
Potential Application
• Provides educators with an objective and robust assessment tool for 21st century competencies
• Enables new models of teaching, learning and assessment

To implement the pedagogical framework, iLearn comprises a number of component technologies – the immersive learning environment itself (ILE), social search and recommender technology (SSR) and data capture technology.
ILE: The immersive learning environment is designed to enable learners to perform the task and to capture specified indicators of problem solving and collaboration activity within the context of the task. The engagement affordances of the immersive learning environment together with the game mechanics interwoven into the task are exploited to engage and motivate learners to complete the task.
SSR (Social Search and Recommender Technology) acts as a conduit for problem solving and collaboration activity in iLearn.
Data Capture Technology is integrated into iLearn to capture indicators of problem solving and collaboration competencies as learners progress through the task.

iLearn Trial
iLearn underwent a formal trial with 109 Transition Year students earlier this year. The results, contained in the iLearn Evaluation Report to which Learnovate members have access, are very promising. The next step is to trial iLearn in a corporate setting.

My Pace

My Pace comprises a suite of next-generation learning technologies that support informal learning and harnesses open content. The student portal is designed as a homework help or online study aid for students to supplement their classroom-based learning.
The student portal:
• Delivers personalised learning unique to the student’s needs, preferences and abilities
• Applies novel game-like techniques to motivate and incentivise students
• Supports and develops student problem solving and meta-cognitive skills
• Enables publishers to identify trends in open content usage and gaps in formal content

What Problem does it Solve
Students of all abilities study at different paces and in different ways. Students can range from struggling and average to fast learners. My Pace caters for these different needs scaffolding each learner in a way that best suits them.

Many educational publishers have large repositories of supporting material beyond the content of an individual book. My Pace enables content publishers to reuse and remonetise this learning content.

Students are now digitally savvy and require sophisticated presentations to keep them motivated and engaged. My Pace leverages quality open content sources to enhance the presentation of core curriculum materials.

Potential Application
• Support informal learning and provide scaffolded approach to homework activities
• Promote collaborative learning in the K12 space
• Motivating students through game-like interface

Search: Social search functionality locates relevant publisher and open content personalised to the student’s immediate needs
Recommender: Innovative recommendation tools dynamically update results by retrieving content recommended by students of similar ability
Reflection: A novel reflection tool encourages students to develop their problem solving and meta-cognitive skills by reflecting on what and how they have learned
Community and Rating: Community networks leverage the power of the student group by sharing highly rated content – delivering quality publisher and open content to the student
Activity Ticker: An activity ticker applies novel game-like techniques to increase the student’s social capital, motivating them to participate and keep pace with their peers.