Barriers to technology integration in K-12 classrooms

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The 90s were a time of creativity with innovations such as e-commerce, the Hubble Space Telescope and the resurgence of double denim. With such abundant creativity, one could be forgiven for missing the ground-breaking classification developed by Purdue University’s Peggy Ertmer in 1999.

Impact Led Innovation - 3 stories from the field

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Impact led innovation is all about practical implementation. At Learning Tech Ireland you will get insights from three speakers sharing their experiences applying the concept in real world, learning technology, scenarios. Vivienne Ming…

Transversal, Vocational, and Digital skills for Europe

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Brexit overshadowed (or completely blotted out!) the EU Launch of the “New Skills Agenda for Europe” on the 20th of June.

Edtech Innovation Ecosystem

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The 2016 Research and Innovation Conference & Exhibition on the 3rd March 2016 in Croke Park saw over 1000 leaders in research and innovation from the leading industries in Ireland as well as key government bodies, research bodies gather for…

Research Findings in Game Based Learning

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Learnovate's Neil Peirce presented at the 4th meetup in the Learning Tech Labs series. The Meet-up was focused on Gamification! Looking to answer the questions: What is Gamified learning? Does it improve engagement rates, and knowledge…