Irish Symposium on Game Based Learning

The iGBL 2013 Symposium was held at DIT, Aungier Street in Dublin on the 6th and 7th June. The Irish Symposium on Game Based Learning provides a forum for practitioners and researchers to disseminate research and best practices in the use of games and gamification for enhancing teaching and learning. The symposium proved to be an interesting mix of talks and workshops covering research in the primary, secondary, higher-education, corporate, and vocational sectors.

Interest in game-based learning is clearly growing and extending beyond traditional educational settings as was evidenced by the number of companies attending what is largely an academic conference.

The Centre had two presentations at the event, both based on our research reports on the topic. Lynda Donovan presented on The Use of Serious Games in the Corporate Sector, whilst Neil Peirce presented on his research on Digital Game-based Learning for Early Childhood.

View the presentation slides and related reports below.

The Use of Serious Games in the Corporate Sector [Report PDF]

Research Report: The Use of Serious Games in the Corporate Sector

Corporate training is facing major challenges. Employees are no longer engaging with traditional forms of training including eLearning, finding the whole experience ‘unexciting’ and ‘boring’. Consequently, there is a need to make training more engaging, relevant and ‘sticky’ because a well trained workforce impacts key business drivers.

Compounding this situation is the growing numbers of ‘millennials’ entering the workforce. According to Bersin and Associates, by 2014, 47% of the US workforce will be under 35.

To address these industry challenges, the Learnovate Centre has released a state-of-the-art research report that focuses on the use of serious games in the corporate sector.

This 38-page report covers the following aspects:

  • The Pedagogy of Game-based Learning
  • The Research Evidence to Support Game-based Learning – including the impact on learning performance
  • The Uptake of Serious Games in the Corporate Sector – including examples of serious games usage in the corporate sector
  • Key Considerations for Designing Serious Games

Corporate_Games_Report_BlogDownload a copy of the report here [PDF]

Lynda Donovan, the report’s author and Pedagogical Lead at the Learnovate Centre, will present the research report on Thursday, 6th June at the Irish Symposium on Game Based Learning 2013.